Why are Meta Avatar APK files so big?
So, I'm trying out the Meta Avatar SDK using Unity. I haven't quite got it to work yet, but one thing I notice is that the file size of the APK of one of the demo scenes is about 220Mb.
Is this normal? I was wondering what is causing it to be this big and noticed in the Assets/StreamingAssets/SampleAssets folder are some large zip files of about 50Mb each for different platforms.
With names like: PresetAvatars_Quest2.zip
So it seems like the APK contains avatar graphics for 3 different platforms. This seems kind of odd, since why is this in the APK and not part of the Oculus OS?
People only have 64-128Gb of memory on the Oculus so we don't want large file sizes containing duplicate Avatar graphics.
It seems very inefficient. If I have to use 200Mb to include people's Meta Avatars in my games, then I think I will skip it. Unless there is something I'm doing wrong?
