Why can't I change the camera's FOV from 60 to 100 for my S7 + GearVR using Unity?
When I change the camera's field of view from 60 (default) to 100, build the Unity project, and finally view the VR app on my S7 mounted in the GearVR, it ignores the 100 value and defaults to 60.
This is a very frustrating limitation because:
I've scoured ~20 different articles pertaining to this issue, and they have all resulted in dead-end answers. It's a very debilitating bug. Can an Oculus staff member please assist?
This is a very frustrating limitation because:
- The user feels too close to objects in the scene
- It makes the 360 photosphere scene feel too small
- It significantly devalues the products I'm showcasing for a client in the Gear VR headset
- It used to be do-able via scripting in Unity, but this was removed late 2016/early 2017
I've scoured ~20 different articles pertaining to this issue, and they have all resulted in dead-end answers. It's a very debilitating bug. Can an Oculus staff member please assist?
