Why controller is not registering input after you change the scene?
Hello guys!
I have ran into an issue in my project and cannot find solution so far. I am using OVRPlayerController prefab in my project. I have two scenes, one is offline another is online. I switch them with my NetworkManager, not overriding anything. OVRInput.GetDown(OVRInput.Touch.PrimaryTouchpad) works in the first scene, but it doen't work after i go online i.e. changing to online scene. I have another OVRPlayerController as player prefab.
Device is Oculus Go.
Unity version is 201.3.8f1
Any suggestions?
I have ran into an issue in my project and cannot find solution so far. I am using OVRPlayerController prefab in my project. I have two scenes, one is offline another is online. I switch them with my NetworkManager, not overriding anything. OVRInput.GetDown(OVRInput.Touch.PrimaryTouchpad) works in the first scene, but it doen't work after i go online i.e. changing to online scene. I have another OVRPlayerController as player prefab.
Device is Oculus Go.
Unity version is 201.3.8f1
Any suggestions?
