Why is there no basic, teleport-ready Oculus PlayerController?
Is it true that to implement even the most *basic* VR-ready avatar rig (with hands, controller meshes, and teleporting of course!), I have to hand-construct a new prefab from scratch following these convoluted instructions: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/ ? I've loaded the Oculus Utilities, but all that provides are the raw materials and I'm left to waste time assembling the same prefab every time, with mixed results.
If true, this is bizarre. I would guess 95% of folks building Quest, Rift or any other Oculus VR app will need just such a prefab to even get started. Please tell me it exists somewhere! Can't someone from Oculus just export a .unitypackage from one of the many demo apps?
If true, this is bizarre. I would guess 95% of folks building Quest, Rift or any other Oculus VR app will need just such a prefab to even get started. Please tell me it exists somewhere! Can't someone from Oculus just export a .unitypackage from one of the many demo apps?
