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Participant
September 11, 2019

Why locomotion example on Unity3D not working with Oculus Quest?

Hello,

Locomotion example from latest Oculus Integration(1.40) for unity3d (2019.1.14f1).

What is wrong: controllers not visible, teleportation laser not visible

How to fix that?
    This topic has been closed for replies.

    9 replies

    New Participant
    September 12, 2019
    Hi I have the same issue. Do have someone some tips to fix this?
    New Participant
    September 12, 2019
    I found solution. In the Scene is LocalAvatar it must be activated.
    More in this thread: https://forums.oculusvr.com/developer/discussion/79002/localavatar-hands-not-appearing-in-new-oculus-integration-update

    "Since 25/07, the new version 1.39 of the Oculus Integration has changed how the Local Avatar works. Here is the fix : To see your avatar, you have to register an oculus app id. On the top panel go to Oculus / Avatars / Edit Settings, you can create an oculus app id here https://dashboard.oculus.com/ (useful if you want to make some multiplayer stuff or publish to oculus store) BUT any number as the Oculus App ID will also works !"
    ForuxAuthor
    Participant
    September 13, 2019
    Thanks!

    Do you know how to remove the avatar? Disabling it or parts via corresponding options brokes logic, but we do not need avatar to be shown
    New Participant
    September 13, 2019
    You don't want use LocalAvatar? Maybe try CustomHands or AvatarGrabber.
    ForuxAuthor
    Participant
    September 13, 2019
    I mean that locomotion works ONLY with this avatar, and that body that always follow you must be visible to make it work, it is not we need, that body
    Corysia
    Up and Coming
    September 13, 2019
    All you need for locomotion (without writing your own scripts) is an OVRPlayerController prefab.
    VR Development: https://discord.gg/8R9SHQP Quest Example: https://github.com/Corysia/Unity-Oculus-Example
    ForuxAuthor
    Participant
    September 17, 2019
    @Corysia you mean it will not work actually? I mean I do not have any keyboard on Oculus Quest, I need teleportation, and I can not see it in OVRPlayerController.
    Corysia
    Up and Coming
    September 17, 2019
    Oh, sorry, I misunderstood.  I thought you were just after being able to walk around.  You can find the 'teleportation' bits in this video.  I've never tried it, myself, but it should work.  I'm not sure the entire video is current, but the requirements for teleportation should still be accurate.  If not, you should comment on the video and ask Valem to update it.

    https://www.youtube.com/watch?v=r1kF0PhwQ8E
    VR Development: https://discord.gg/8R9SHQP Quest Example: https://github.com/Corysia/Unity-Oculus-Example
    New Participant
    January 28, 2020
    This scene puts you in a large area with static structures and buildings. There are several movement schemes available to allow you to explore this environment. These movement schemes focus on teleportation, which reduces the risk of user discomfort, and several use the thumbsticks to walk and turn.