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Up and Coming
April 19, 2017

Why my FPS is getting low?

Hello,
I have been trying to find a solution for my Gear VR FPS but even when I have made all kind of optimization I can't get a stable 60 FPS.
I have attached an OVRMonitor screenshot. As you can see I have less than 100 Draw Call, less than 100K vertices, the Static batches are working as well as the dynamic batches. 
I have all the lights baked, Occlusion culling is working, I have the CPU and GPU overclocked 4/4!! 
Quality screenshot attached as well.
I am using Unity 5.6, Galaxy S7 Duos, Gear VR. 
I will appreciate any help.
Best regards. 
ave 
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16 replies

Up and Coming
April 25, 2017
I am just using the Gear VR.
Thank you.
Up and Coming
May 2, 2017
Thank you for your answer.
I am using: Unity v5.6.0f3, Oculus Utilities v1.11.0, OVRPlugin v1.12.0.
Any way its happen in previous versions of Unity and Oculus as well.
I don't know if I can provide a copy of the project because I am using some payed assets and I don't know if is allow to. By other hand its a heave project of around 13Gb. Let me know your thoughts.
Best regards.
Up and Coming
May 2, 2017
Ok, I will but I have been updating Oculus and Unity fore more than one year and it doesn't solve the FPS. I will update now and I will be back to you but I am 99 % sure it will not make a difference mate.
Up and Coming
May 2, 2017
Thank you. Please let me know how I can send you a copy of the project and if you think is allow for me to share the project under the Unity Store conditions. As I mentioned before I am using some payed Asset for the Unity Store. 
Up and Coming
May 2, 2017
Well, I made a new project, not any asset. oculus utilities version 1.13. One directional light, one plane with Mobile Defuse Material, both of they statics and baked Light. OVRPlayerController.
The FPS = 60 stable but have a look to the yellow marks in the OVRMonitor (Image Attached)

Up and Coming
May 2, 2017
Sorry, here is the image. :-)
Up and Coming
May 4, 2017
Thank you. I already did it before. Not any recommendations.

Up and Coming
May 4, 2017
Do you need Profiler running in Unity Editor or Device?

Up and Coming
May 5, 2017
Running in Unity Editor.



Up and Coming
May 5, 2017
Running in the Device.