Skip to main content
Inspiring
May 11, 2017
Solved

Why my RIft looks good in retail games but super blurry in my Unity games?

  • May 11, 2017
  • 1 reply
  • 2172 views
It's so blurry i was starting t othink the lenses were dirty but with Robo recall etc it looks crisp. Anyway to make it more crisp in my own Unity games?
This topic has been closed for replies.
Best answer by InnerExodus

Hi,


Blurred visuals can happen for a lot of reasons. Here are some things to check:

1.      Low render scale. Set UnityEngine.VR.VRSettings.renderScale to 1-1.5.

2.      No antialiasing. Set QualitySettings.antiAliasing to 2 or higher, or enable OVRManager.useRecommendedMSAALevel.

3.      Deferred rendering. Be sure to use Forward.

4.      Image effects. We generally don't recommend using image effects because they cost a lot of texture bandwidth and may introduce artifacts.

5.      Low performance when adaptive resolution is enabled. Use the Unity profiler to make sure your game renders at 90Hz before you enable OVRManager.enableAdaptiveResolution. If your game is rendering slowly, adaptive resolution will turn down the render scale to save performance. We only recommend using it when your game is generally running at 90Hz and you need an extra performance boost here and there.

 Let me know if you have any other questions.

1 reply

Participant
May 12, 2017

Hi,


Blurred visuals can happen for a lot of reasons. Here are some things to check:

1.      Low render scale. Set UnityEngine.VR.VRSettings.renderScale to 1-1.5.

2.      No antialiasing. Set QualitySettings.antiAliasing to 2 or higher, or enable OVRManager.useRecommendedMSAALevel.

3.      Deferred rendering. Be sure to use Forward.

4.      Image effects. We generally don't recommend using image effects because they cost a lot of texture bandwidth and may introduce artifacts.

5.      Low performance when adaptive resolution is enabled. Use the Unity profiler to make sure your game renders at 90Hz before you enable OVRManager.enableAdaptiveResolution. If your game is rendering slowly, adaptive resolution will turn down the render scale to save performance. We only recommend using it when your game is generally running at 90Hz and you need an extra performance boost here and there.

 Let me know if you have any other questions.