Skip to main content
Up and Coming
December 22, 2015

Why the current per-eye solution doesn't work

I can't stress enough that the depreciation of separate eye cameras without the addition of 2 extra cameras in Unity is NOT production ready. I've prepared a video showing the issue with proposed fixes.




EDIT---

Guess the YouTube button in this forum is just for show :p

https://youtu.be/yB3XR16MLUk
    This topic has been closed for replies.

    3 replies

    Up and Coming
    December 22, 2015
    Hi Justin,
    Try duplicating the center eye object and then set the masks. This was the only way to make it work for now I think.

    Mike
    Riftmax Theater 4D Multiplayer VR Cinema! http://www.riftmax.com - Latest DK2-ready version 0.415(11/27/2014)
    Inspiring
    December 22, 2015
    Inspiring
    December 22, 2015
    The thread vrdaveb linked to should have a method you can try.

    Also, the YouTube embed works (you just need to use the video code only, not the full URL). It is confusing though, and it is much easier with the new forum were working on.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV