Why the current per-eye solution doesn't work
I can't stress enough that the depreciation of separate eye cameras without the addition of 2 extra cameras in Unity is NOT production ready. I've prepared a video showing the issue with proposed fixes.
EDIT---
Guess the YouTube button in this forum is just for show :p
https://youtu.be/yB3XR16MLUk
EDIT---
Guess the YouTube button in this forum is just for show :p
https://youtu.be/yB3XR16MLUk
