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Inspiring
June 20, 2017

Why when change scenes, lighting is not processed and I get pure black shadows and darkness?

Hi so i have my game with triggers on each level to go to the next level. The first level has correct lighting and shadows but when i change scenes, the new scene has pitch black shadows and the scene itself looks dark too. How can i fix that. It's as if lighting is not being processed. This is with the Rift CV1  i'm talking about
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4 replies

Inspiring
June 20, 2017
PS . If i open that particular scene on its own, the shadows are correct and nothing is pitch black. It's just that when i start in the first level and transtition to that other level that things go wrong
Inspiring
June 21, 2017
Are you using baked lighting? Did you make sure you built the lightmaps? Are you doing SingleMode scene loading or additive loading? Does that only happen in builds or when launching from within Unity as well?
Inspiring
June 21, 2017


Are you using baked lighting? Did you make sure you built the lightmaps? Are you doing SingleMode scene loading or additive loading? Does that only happen in builds or when launching from within Unity as well?


Hi I'm' using directional light which is Baked: Realtime so i guess it's not baked. I have Lightmap building set on Auto. As for my scenes I just added them to the build settings. i have 4 scenes currently.

I haven't made a build...I'm just launching from the Editor pushing Play button
Inspiring
June 21, 2017
I solved it. This darkness just happens in the Editor when you press play. In order to get rid of the pitch black shadows and overall darkness I figured out you have to make a Build of your game. Then it's solved