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Up and Coming
June 29, 2013

wide Field of view

If i change the field of view of the Right and left camera in the game , for example, set it to 200 will this cause some motion sickness to the gamer?
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    5 replies

    Participant
    June 29, 2013
    Let's find out :)
    Test subject one reporting for service.
    Up and Coming
    June 29, 2013
    it seems the feild of view is best around 110 degrees thats what its recommended to be set in games like Half Life 2 and Skyrim. that seems just about right for me. anything much higher and youll get a bit of tunnel vision.
    Inspiring
    July 1, 2013
    In general, the FOV should be set to the physical value. Although there is some leeway, you still want to keep it around 100 degrees. 200 is way too much.
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    Inspiring
    July 4, 2013
    I just tried it at 350... wow it's trippy. It's a bit like being drunk and would make a good 'drunk' or 'drugged' effect
    "In the future we will be designing dreams, worlds & experiences rather than games."
    Up and Coming
    July 4, 2013
    You have to be < 180 degree with a normal projection matrix, anything larger needs special tricks or raytracing. You can go a bit higher, experiments indicated that 10-20 degree are fine (note, that was tested with HMDs with way smaller FoVs: http://renderingpipeline.com/2012/10/thoughts-about-the-field-of-view-on-hmds/ ).
    Just tested 150 degree vertical FoV and it does feel strange and I assume it will result in stronger motion sickness quite soon.

    As the default I would always recommend the HMDs native FoV.