Win/Unity: Build crashes on Application.Quit()
Hi there
I have received my DK2 only a couple of hours ago, but it's scary how smooth everything is working. I have my first own Unity build running and all works very well. Except when I quit the game with Application.Quit(). The exe always crashes on Application.Quit(). The Application.Quit() is working well though when I do the build with a normal controller/camera (OVRPlayerController deactivated). But as soon as I use the OVRPlayerController Application.Quit() goes ballistic. What am I doing wrong?
My specs:
- Unity Pro 4.6 RC1
- DK2 firmware 2.12
- SDK 0.4.3
Cheers (-:
I have received my DK2 only a couple of hours ago, but it's scary how smooth everything is working. I have my first own Unity build running and all works very well. Except when I quit the game with Application.Quit(). The exe always crashes on Application.Quit(). The Application.Quit() is working well though when I do the build with a normal controller/camera (OVRPlayerController deactivated). But as soon as I use the OVRPlayerController Application.Quit() goes ballistic. What am I doing wrong?
My specs:
- Unity Pro 4.6 RC1
- DK2 firmware 2.12
- SDK 0.4.3
Cheers (-:
