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Participant
January 4, 2017

Working on Unity Editor but not in build -> Security error. This plugin is invalid! (Unity 5.5.0f3)

Hi!

I've been trying to solve this issue during few hours... I've seen that some people has solved it using a Visual Redistribution package... but it hasn't worked for me.

The project is working perfectly in Unity Editor, but when I generate a build, it doesn't recognise the Oculus device....

If anybody can give me a clue it would be great... because it is quite urgent to have it working...

Thank you so much!

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    4 replies

    Inspiring
    January 4, 2017
    This will happen if you are using a hacked copy of OVRPlugin.dll or (more likely) if you've tried to run an executable that has non-english Unicode characters in the path name. Does it help to move your player to C:\Test\?
    Participant
    January 5, 2017
    Hi!

    Thank you so much!! That was the problem... we have a non-english character in the path. 

    Now I have another problem... If I open the build with the Oculus connected, the build stays freeze. If I open the build and after that I connect the Oculus it works... Do you have any clue? I don't see any error in the log... the build just stays freeze.

    Thanks!
    Inspiring
    January 5, 2017
    Not sure why the app would freeze if the Rift is connected at start. Can you create a dump by right-clicking the process in Task Manager, zip it up, and share it with me via Dropbox or similar?
    Participant
    January 9, 2017
    Hi, 

    I'm sending you the link to download through private.

    If I unplugged the oculus when the app is freezed, it gets defreezed.

    Cheerm