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New Participant
July 16, 2019

world orientation

Hi.

I'd like to force my 3D world to start in the same position and orientation around the guardian boundary and not necessarly in front of the player.

For instance, let's say I have a defined play area. If the player is physically looking to the North, there is an object located to its right (directed to the East). But if the player starts the app looking to the West, I would like my object to be located behind him (still to the East) and not to its "new right", which would now be directed to the North.

Is there a way I can do this ? Thanks a lot.

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    1 reply

    guillpsAuthor
    New Participant
    July 17, 2019
    Quick followup. I found this thread on the forum : https://forums.oculusvr.com/developer/discussion/77189/unity-unityengine-xr-recenter-not-working-on-quest

    One post refers to a link that is broken, so I couldn't go much further. But it says just after that :
    Followup: there will not be a way for apps to manually trigger a
    recenter. Users are expected to know how to recenter properly. We've
    made recenter much easier to trigger on Quest than Rift.
    Anyone with some help or info about this ? Thanks.