Worse performance in Build than in Editor
I've been puzzling over this performance issue for a while now. I'm building a Oculus VR game for the Oculus Quest, everything is going great but the performance specifically in builds really tanks while it's great in the editor. I've looked around and haven't really found any solution to this. I'm using Unity 2020.1.3f1
Profiler in Editor:
Profiler in Build:
Any help would be greatly appreciated as this issue is really killing development. Thank you.
(I sent oculus a ticket, twice actually, and the second time I was just sent here .-. )
