"ZClip Off" setting not respected on Quest
My Unity game running on Quest 2 doesn't seem to respect "ZClip Off" in my shaders. Geometry rendered with this flag is still clipped in the distance. Anybody else see this? Works "correctly" on the PC.
My Unity game running on Quest 2 doesn't seem to respect "ZClip Off" in my shaders. Geometry rendered with this flag is still clipped in the distance. Anybody else see this? Works "correctly" on the PC.
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