1st person, head (and body) clipping solution ? [SOLVED]
Bonjour everyone !
I hope everyone is fine in this important week ! (GDC 2014)
What solution did you find to avoid body clipping *inside UDK* when the camera is inside a head ?
I can't find the occlusion clipping distance *inside UDK*, if there is such a settings *inside UDK*.
I would like to lower it *inside UDK* a little so clipping is near the *UDK* camera.
(FYI my *UDK* camera is attached to a socket inside the pawn head, right now it clips around the shoulder distance... so I don't see my shoulder also... annoying... ! ^_^
(I know the consequence of touching it -loss of precision-) But I was wondering what could be done about that *inside UDK*.
It is important to have a head geometry so you can have it's shadow also... (inside UKD)
Cheers,
Ol
Did I forgot to mention that
Edit : added pretty colors and mention to UDK more visible. (for good fun of course...)
I hope everyone is fine in this important week ! (GDC 2014)
What solution did you find to avoid body clipping *inside UDK* when the camera is inside a head ?
I can't find the occlusion clipping distance *inside UDK*, if there is such a settings *inside UDK*.
I would like to lower it *inside UDK* a little so clipping is near the *UDK* camera.
(FYI my *UDK* camera is attached to a socket inside the pawn head, right now it clips around the shoulder distance... so I don't see my shoulder also... annoying... ! ^_^
(I know the consequence of touching it -loss of precision-) But I was wondering what could be done about that *inside UDK*.
It is important to have a head geometry so you can have it's shadow also... (inside UKD)
Cheers,
Ol
Did I forgot to mention that
it is inside UDK engine ?
Edit : added pretty colors and mention to UDK more visible. (for good fun of course...)
