Testing 4.23p7. Has anyone noticed / can anyone confirm that projects converted from 4.22 crash immediately on the Quest? Steps to reproduce;
1. start 4.23.0p7 from launcher
2. select an existing project and Open A Copy
3. in the project settings, change the 'Package for Oculus Mobile Devices' to Quest
4. package + install
5. open on Quest - immediate crash - no splash screen.
In the logcat I see:
Fatal error: .... ShaderCompiler.cpp
Error: the global shader cache file '../../../Engine/GlobalShaderCache-GSGL_ES3_1_ANDROID.bin' is missing
Any suggestions?
Edit1: tested some more and I get this error as well with a brand new 4.23p7 project. Reported @ Epic.
Edit2: changed the title. Problem seems to be the GPU lightmass plugin.
If that code is in the UE dir, it crashes builds on the Quest. More info
in my post #5
Edit3: same issue and workaround for 4.23.0p8