4.4.1: Anyone able to run 'Minimum Default' without judder?'
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I'm fiddeling around with Unreal Engine 4's Oculus integration but I am not able to get this to work right (I use Direct HMD Mode) even with the most basic level (First Person Level Blueprint), here's a screenshot of the level:

Here's what I tried:
- Disabled mirroring (using console command 'hmd mirror off')
- Set 'Min Desired Frame Rate' in project settings to 75 fps
- Deactivated 'Smooth Frame Rate'
- Started game in own process
My System:
- Core i5 4750
- 8 GB RAM
- Win7x64
- NVidia GTX 760
- Unreal Engine 4.4.1
- Oculus Runtime 0.4.1
Game judders as hell like there is no tomorrow. What am I doing wrong here?
See attached logs for more details.
spyro
PS: Does anyone know how to show the average frame render time in gameplay so that I can view in in the Rift?

Here's what I tried:
- Disabled mirroring (using console command 'hmd mirror off')
- Set 'Min Desired Frame Rate' in project settings to 75 fps
- Deactivated 'Smooth Frame Rate'
- Started game in own process
My System:
- Core i5 4750
- 8 GB RAM
- Win7x64
- NVidia GTX 760
- Unreal Engine 4.4.1
- Oculus Runtime 0.4.1
Game judders as hell like there is no tomorrow. What am I doing wrong here?
See attached logs for more details.
spyro
PS: Does anyone know how to show the average frame render time in gameplay so that I can view in in the Rift?
