Skip to main content
Up and Coming
August 27, 2014

4.4.1: Anyone able to run 'Minimum Default' without judder?'

I'm fiddeling around with Unreal Engine 4's Oculus integration but I am not able to get this to work right (I use Direct HMD Mode) even with the most basic level (First Person Level Blueprint), here's a screenshot of the level:



Here's what I tried:
- Disabled mirroring (using console command 'hmd mirror off')
- Set 'Min Desired Frame Rate' in project settings to 75 fps
- Deactivated 'Smooth Frame Rate'
- Started game in own process

My System:
- Core i5 4750
- 8 GB RAM
- Win7x64
- NVidia GTX 760
- Unreal Engine 4.4.1
- Oculus Runtime 0.4.1

Game judders as hell like there is no tomorrow. What am I doing wrong here?

See attached logs for more details.

spyro

PS: Does anyone know how to show the average frame render time in gameplay so that I can view in in the Rift?
    This topic has been closed for replies.

    31 replies

    spyroAuthor
    Up and Coming
    September 5, 2014
    "perry" wrote:
    "artyom17" wrote:
    Try also to reduce the quality by 'hmd sp 100' (use 'hmd sp reset' to reset screenpercentage back).


    When I try this command, the screen in my oculus freezes. Interestingly, the output in my monitor still works fine, and it's still doing head tracking, but inside the oculus itself the display freezes.


    Yes, that's a known bug. You have to inject this command via Blueprint. Open the Level Blueprint and add this:



    Speedup was quite dramatic for me.

    spyro