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Participant
August 10, 2013

Adding Rift support to already released UDK games?

Seeing as UDK games have rather homogenous backends and are more amenable to editing than most engines, is it possible to get an already released UDK game to work with the Rift version?

There's a great UDK horror game called Eleusis that is like a much more fleshed out Alone in the Rift that would benefit from this.
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    4 replies

    Up and Coming
    August 19, 2013
    I think it should be rather easy for alot of the FPS games. I've been checking the epic games forums to see what the devs there are saying about it. I'd love to just implement some easy tool to access the thousands of fantastic environments already built in UDK.
    Our Website: http://www.virtualreality.com.au Our Youtube Channel : http://www.youtube.com/user/virtualrealityau
    Up and Coming
    August 20, 2013
    Currently those games need to be ported to the Oculus version of the UDK.

    You could try looking into a driver that runs in the background and lets you use existing games with the Oculus. But I haven't tested or looked into any. These guys seems to be advertising such a thing: http://vire.io/.

    Seems like a few on the forums here have used it, so have a little read of others experience before installing it.
    Bino http://www.reddit.com/r/SuperTeamOne/
    Participant
    August 25, 2013
    Other than shifting to the UDK version with Oculus Rift support, it should not be too hard. However, I believe the Simplygon license is not active in the Oculus Rift version of UDK. It may also affect SpeedTree as well.
    New Participant
    September 30, 2013
    Our studio assists other developers with VR implementation of existing games.
    The most common issues relate to player height and speed, as well as collision and body animations, in addition to the UI and controls. :D