Skip to main content
Participant
September 2, 2014

affecting each eye separately?

I'm looking for a good method to affect certain elements of a scene differently in each eye. I want to do some experimentation with materials and shaders, and was wondering if there was a way to set how each eye sees an object. IE I want to show a sphere as being red in one eye and blue in the other. Any idea if that's even possible in blueprints/shaders?
    This topic has been closed for replies.

    1 reply

    New Participant
    September 12, 2014
    I tried to do the same thing. In your material shader, drag out a screen position node, and break out the X value with a vector 2. If the value is greater than 0.5 then it's the right eye, else it's the left eye. You should be able to drive any params you want that way - I was able to make it show in only one eye via the alpha channel, and also adjust colours based on which eye it was in.