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Up and Coming
April 5, 2020

After Latest Oculus GO Software Update = WashedOut Rendering

After last oculus go updates any project build with 4.23 is rendered washed out,
i Have an 4.21 and a 4.23 games on the Store, the one with 4.23 is washed out, even from the SplashScreen section...

Any soluttions?
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    18 replies

    Participant
    April 23, 2020
     
    GRADGRAuthor
    Up and Coming
    June 9, 2020
    Just to Inform that everything ( Color+Inputs ) are still broken, even on 4.25 Oculus Github.
    June 12, 2020
    yeah really sucks - stuck on 4.23 doing signed developer builds for now
    GRADGRAuthor
    Up and Coming
    June 23, 2020
    So GO era ended... that's why we had no word :-p
    Participant
    June 24, 2020
    Doesn't help us with ongoing projects, unfortunately. If they'd have announced it earlier, we wouldn't have switched versions and stayed on a version of UE4 that didn't have the washed out colors :(
    GRADGRAuthor
    Up and Coming
    July 12, 2020
    You can do aussieburger's solution though :-)
    Participant
    July 13, 2020
    Development builds are not a solution to performance ;)
    GRADGRAuthor
    Up and Coming
    July 13, 2020
    Totally agree :-) , but from my experience oclusion culling on es3 helps a lot, not to mention texture samples and many more :p

    As for color grading this was from oculus ue4 source build, but it didnt help either :-(