Alpha Channel/Transparency in Oculus Go with Unreal Engine 4
Hi guys,
Is there a way to have transparency with a video inside the Oculus go with an app i'm building with Unreal Engine ?
The approach that nearly worked is with an alpha map an the RGB video. Problem is that there is a little lag that messed up everything.
I tried with all the Quicktime codecs and it does not work...
Do you have any idea how this can be done ?
Thank you,
Is there a way to have transparency with a video inside the Oculus go with an app i'm building with Unreal Engine ?
The approach that nearly worked is with an alpha map an the RGB video. Problem is that there is a little lag that messed up everything.
I tried with all the Quicktime codecs and it does not work...
Do you have any idea how this can be done ?
Thank you,
