Alpha to Coverage for Oculus Go, aka how do i get rid of ugly foliage!?
Hey all, has anyone found a solution to bring the build-in Alpha2Coverage for 4x MSAA in UE4 to mobile? Unity has plenty tutorials and shaders. It looks fantastic there, but im unable to get rid of all the jagged edges for us. Its not possible to design around masked materials for us.
Alpha To Coverage working with Unity. Also recommended here by John Carmack..
Would love some guidance!
Best
Alpha To Coverage working with Unity. Also recommended here by John Carmack..
Would love some guidance!
Best
