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Inspiring
November 7, 2019

Alpha to coverage - how ?!

I have a material set up with Masked blend mode. Somehow it doesn't get MSAA and there is no documentation clearly explaining how to enable alpha to coverage in UE4 for materials that are made for Oculus Quest (Android ES3.1 or Vulkan).

Any ideas ? Thanks
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    4 replies

    February 14, 2020
    I would like to know as well. Following here... thanks for any hint!
    New Participant
    February 14, 2020
    Same problem, spent days trying to find the solution,eventually skip all masked vegetation and replace it with stylized sphere based
    kavanavak
    Inspiring
    October 19, 2022

    Does the checkbox "Use Alpha to Coverage" not work? (located in the Advanced section of the Mobile section for UE materials)

    New Participant
    October 22, 2023

    tested on Unreal 4.27 without the MetaXR plugin - "Use Alpha to Coverage" doesnt work 😞