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Up and Coming
April 5, 2017

Any way to use ovr_Room_LaunchInvitableUserFlow from the SessionInterface?

We're trying to just test the Oculus' provided UI for sending an invite to a friend, but this doesn't seem to be available via the Session interface in Unreal.  Is there a way to do this or do we have to perform all of our work in native ovr_ land?
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Inspiring
April 5, 2017
Moving to Unreal developer section.
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