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Participant
April 19, 2018

Anyone else using VR Expansion Plugin?

Hi fellow Unreal Engine Rift Developers--I was wondering if anyone else was using the VR Expansion Plugin?

I've got the controls working correctly for Vive and WMR but haven't tried it for Oculus yet--I was wondering if anyone ran into any snags along the way with it?


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    5 replies

    Inspiring
    April 19, 2018
    I'm using the VR Expansion plugin of mordental with ue4.18.3 and now with 4.19.
    There  is no problem.
    If you find a way to integrate the hands of the Oculus sample from their Git hub tell me.
    Participant
    April 20, 2018
    Thanks for the response Neontop, I will let you know if I get to that point but for now I am content showing the controllers!
    Inspiring
    April 20, 2018
    You are welcome. I can wait.... :) 
    New Participant
    May 15, 2018
    Hi Zeothul, How did you get the WMR working correctly in the VRExpansion scene? The mesh for the controller hands is misplaced for me.

    Any help on either problem would be great thank you!
    Participant
    February 5, 2019
    I'm using the plugin, but can't seem to get the "GetIsHMDWorn" to work with the Vive. Or any other check to see if the Vive is worn for that matter.