Arbitrarly limited framerate
I have tried everything but I seem to get about 35-37 fps when I enable stereo for the dk2 in ue4. It doesn't seem to have anything to do with level complexity or game settings. It is still always that range. The machine I'm testing on has a half decent gpu on this machine, GTX760. Actually I have two GTX760s but I have sli disabled.
I have tired disabling vsync with no change. (See update as I do get a change with HMD vsync turned off)
I have tried doing hmd sp 100 but any time I run that command the rift locks up and requires the game to be relaunched.
I have tried settings all at their absolute lowest. This improves my framerate drastically and I'm up to 175+fps but still when I turn on stereo it goes back to 35-37.
I have tried changing settings on the fly.
I have tried couch knights and no difference between that and an empty scene it is still in that general 35-37 fps.
I am getting so frustrated. Any suggestions? I have the latest nvidia drivers but have even tried reverting back to the previous ones with no change. Obviously something is limiting it.
Oh has anyone noticed that you sometimes have to launch a game 2-3 times to get it to display in the Rift in ue4?
Specs and info:
CPU 4790k
GPU 2xGTX 760s (not in sli)
Unreal Version: 4.4.3
Oculus SDK 0.4.2
SSD
UPDATE: I didn't know the HMD had its own vsync option so I was using the regular one. So I ran hmd vsync off and I get 100+ fps never dipping below 75. In fact this is an almost empty scene so it is far about 100fps. I tried hmd vsync reset with no difference though I'm not really sure what that does. It seems odd that it doesn't dip below 75 with the sync off. Is there something funny about the vsync that could make it take over 70+fps off my framerate?
I have tired disabling vsync with no change. (See update as I do get a change with HMD vsync turned off)
I have tried doing hmd sp 100 but any time I run that command the rift locks up and requires the game to be relaunched.
I have tried settings all at their absolute lowest. This improves my framerate drastically and I'm up to 175+fps but still when I turn on stereo it goes back to 35-37.
I have tried changing settings on the fly.
I have tried couch knights and no difference between that and an empty scene it is still in that general 35-37 fps.
I am getting so frustrated. Any suggestions? I have the latest nvidia drivers but have even tried reverting back to the previous ones with no change. Obviously something is limiting it.
Oh has anyone noticed that you sometimes have to launch a game 2-3 times to get it to display in the Rift in ue4?
Specs and info:
CPU 4790k
GPU 2xGTX 760s (not in sli)
Unreal Version: 4.4.3
Oculus SDK 0.4.2
SSD
UPDATE: I didn't know the HMD had its own vsync option so I was using the regular one. So I ran hmd vsync off and I get 100+ fps never dipping below 75. In fact this is an almost empty scene so it is far about 100fps. I tried hmd vsync reset with no difference though I'm not really sure what that does. It seems odd that it doesn't dip below 75 with the sync off. Is there something funny about the vsync that could make it take over 70+fps off my framerate?
