Are XBox controllers not supported with MetaXR?
Since the upgrade to UE5 and with using the latest MetaXR plugin I’ve noticed that the Xbox controller isn’t recognized when playing on Quest 2.
It worked on UE4. And if I remove the MetaXR plugin from the project and run it as an ordinary android application the Xbox controller is recognized.
So what has happened here? It seems like the MetaXR plugin filters away the Xbox controller inputs.
