Solved
ASTC compression in Unreal 4 not compressing HDR textures
This guide over here recommends using ASTC over ETC2. It makes perfect sense for my project as we are using quite a few HDR textures and ASTC is excellent at compressing these:
http://malideveloper.arm.com/documentation/developer-guides/arm-guide-unity-enhancing-mobile-games/
However I've noticed that Unreal 4 does not compress HDR textures at all with ASTC, I suspect because such functionality has not been implemented in the Cooker. Is this also the case with Oculus's branch of Unreal?
http://malideveloper.arm.com/documentation/developer-guides/arm-guide-unity-enhancing-mobile-games/
However I've noticed that Unreal 4 does not compress HDR textures at all with ASTC, I suspect because such functionality has not been implemented in the Cooker. Is this also the case with Oculus's branch of Unreal?
