Audio SDK, UE4, and Wwise integration
So I followed this tutorial to integrate wwise into ue4 https://www.youtube.com/watch?v=fB42PCIzj7c
and it worked pretty well he forgot to mention that you need to generate the soundbank but thats also me being a noob. Now I am trying to integrate the audio sdk into wwise which I did by following the documentation but ran into some confusion here: https://developer.oculus.com/documentat ... tegration/
I dont know where to "Add the commented-out code at the bottom of the file OculusSpatializer.h file to the code where the Wwise run-time is being initialized".
I thought turning on the Oculus plugin was enough but I'm not sure what is supposed to happen. Does anybody have experience with the audio sdk and unreal?
and it worked pretty well he forgot to mention that you need to generate the soundbank but thats also me being a noob. Now I am trying to integrate the audio sdk into wwise which I did by following the documentation but ran into some confusion here: https://developer.oculus.com/documentat ... tegration/
I dont know where to "Add the commented-out code at the bottom of the file OculusSpatializer.h file to the code where the Wwise run-time is being initialized".
I thought turning on the Oculus plugin was enough but I'm not sure what is supposed to happen. Does anybody have experience with the audio sdk and unreal?
