Bluetooth HID device paring issue
We are currently developing a Quest 2-based mix-reality game using Unreal Engine.
One of the critical features of this game is to allow the customer to use a physical control unit we build explicitly to perform in-game actions, controls, and tasks in virtual reality using Quest 2.
So far, We have been experimenting with the Bluetooth pairing feature in Quest 2 with our Bluetooth device using the game controller driver and keyboard mouse driver. However, It was not the same experience as working with any other android device for our controller using the mouse keyboard driver. We could not get our device to pair with Quest 2 with our controller programmed in the keyboard and mouse driver. It is just stuck at the pairing screen and keeps loading, popping up with a connection failed message.
Questions:
1. Is there a specific protocol/documentation that we should follow to make our firmware compatible with Quest 2?
2. Are we required to have a commercial license from Meta to enable accessibility to our Bluetooth controller device to be supported by Quest 2? if so please direct me to the correct contact.
thanks in advance
