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Up and Coming
January 30, 2014

blurred textures inside oculus rift

I have ran into a problem with the oculus rift & UDK.

If I have a texture I intend to be a poster/instructions/etc, it is blurred/pixelated inside the rift. Not just a bit but horribly blurred. If I get within a "foot" and put my virtual face pretty much on it, the detail is returns but as soon as I walk back it blurs again.

The texture is perfectly fine in non-rift play. It is just the rift play that has issues.

I tried:
1. reducing the size of the texture. No change beside making it worse at all distances
2. changing the filter setting from Linear to Nearest. That just made it sharp large pixels versus blurred pixels

I realize this must be a change to enhance performance in the rift which works on most stuff but there are certain items (posters & photos) I need crisp at within a certain viewing distance.

BTW, There is nothing strange/different about LOD info on these poster meshes.

non-blurred/pixelated:
http://farm6.staticflickr.com/5500/12221395416_e7363a267b_o.jpg

blurred/pixelated:
http://farm6.staticflickr.com/5541/12221206314_2bc167a200_o.jpg
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    2 replies

    kamau00Author
    Up and Coming
    January 30, 2014
    I got an answer in the UDK chat channel:

    Set the mip gen settings on the texture to "NoMipmaps" and it works like a champ.
    Inspiring
    January 31, 2014
    Thanks for posting the fix.
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