BUG: Enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest build UE4.24
Guys I've been facing this error since version 4.23 of Unreal:
When I enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest!
This is what happens:
This picture was taken using Oculus Quest version 12!
So it doesn't matter if I am using the Mitch's Stereo Layers for UI method (Look for this on YouTube: Mitch's VR Lab Ep11 - UE4 - Stereo Layers for UI) or just loading a texture in the Texture field of the Stereo Layer component.. This always happens!
Does anyone have any idea how I can solve this? I need my controls to render over StereoLayer for my user to be able to interact with the menus.
When I enable Supports Depth on Stereo Layer create a default solid plane on Oculus Quest!
This is what happens:
This picture was taken using Oculus Quest version 12!
So it doesn't matter if I am using the Mitch's Stereo Layers for UI method (Look for this on YouTube: Mitch's VR Lab Ep11 - UE4 - Stereo Layers for UI) or just loading a texture in the Texture field of the Stereo Layer component.. This always happens!
Does anyone have any idea how I can solve this? I need my controls to render over StereoLayer for my user to be able to interact with the menus.
