Building UE4 with 0.4.1 SDK - ATL lib issue
I'm trying to build UE4.3 with the new SDK integration, as described in this thread.
On attempting to build the first time, I got the error described in this thread, as I didn't have the Windows Driver Kit installed. I installed the kit, and updated the VS project to search for headers in "C:\WinDDK\7600.16385.1\inc\atl71\" and to look for libs in "C:\WinDDK\7600.16385.1\lib\ATL\ia64\", as instructed in that thread.
But I'm getting this error:
error LNK1136: invalid or corrupt file C:\WinDDK\7600.16385.1\lib\ATL\ia64\atls.lib
atls.lib is definitely installed and at that location. I'm doing a 64 bit build of UE4. Anyone got any ideas what I'm doing wrong?
On attempting to build the first time, I got the error described in this thread, as I didn't have the Windows Driver Kit installed. I installed the kit, and updated the VS project to search for headers in "C:\WinDDK\7600.16385.1\inc\atl71\" and to look for libs in "C:\WinDDK\7600.16385.1\lib\ATL\ia64\", as instructed in that thread.
But I'm getting this error:
error LNK1136: invalid or corrupt file C:\WinDDK\7600.16385.1\lib\ATL\ia64\atls.lib
atls.lib is definitely installed and at that location. I'm doing a 64 bit build of UE4. Anyone got any ideas what I'm doing wrong?
