Camera fade without Mobile HDR?
I'm trying to do some camera fades for an Oculus Go project in Unreal
4.20 and am unable to find a good way to do so without enabling Mobile
HDR. I imagine that would destroy my framerate. What are the options to
replace a camera fade in this case? I would do a UI or transparent
animated plane but that seems like it would wreck performance as well.
Would love to hear some suggestions. Thanks!
4.20 and am unable to find a good way to do so without enabling Mobile
HDR. I imagine that would destroy my framerate. What are the options to
replace a camera fade in this case? I would do a UI or transparent
animated plane but that seems like it would wreck performance as well.
Would love to hear some suggestions. Thanks!
