Camera jumping around when moving head(Oculus Seperate View)
Hello,
I recently updated to the 0.7.0.0 beta Oculus Runtime and the NVIDIA drivers for that SDK.
I have a scene where the user doesn't need any input, it's just an animated camera moving forward. The user can look around while the camera is moving. I used this guide (https://wiki.unrealengine.com/Oculus_Rift_Separate_View) to setup the free look functionality with a moving camera and everything seemed to be working fine.
After upgrading to 0.7.0.0, now when I move my head to look around, sometimes the camera will go nuts and jump around to random angles and positions. It's mostly when looking backwards. This was not happening before I updated to 0.7.0.0, I believe.
Here is a video of the problem (https://www.youtube.com/watch?v=lwpHtWR2P5g)
Is this the Oculus Seperate View causing the problem? Or the tracking camera? Any help would be very much appreciated. Thank you.
I recently updated to the 0.7.0.0 beta Oculus Runtime and the NVIDIA drivers for that SDK.
I have a scene where the user doesn't need any input, it's just an animated camera moving forward. The user can look around while the camera is moving. I used this guide (https://wiki.unrealengine.com/Oculus_Rift_Separate_View) to setup the free look functionality with a moving camera and everything seemed to be working fine.
After upgrading to 0.7.0.0, now when I move my head to look around, sometimes the camera will go nuts and jump around to random angles and positions. It's mostly when looking backwards. This was not happening before I updated to 0.7.0.0, I believe.
Here is a video of the problem (https://www.youtube.com/watch?v=lwpHtWR2P5g)
Is this the Oculus Seperate View causing the problem? Or the tracking camera? Any help would be very much appreciated. Thank you.
