Camera Position -> Multi-Camera Position
Hi Everyone,
I was curious if anyone is aware of an upgrade-safe way to put an actor in-game at the position of the DK2 camera; such that when CV1 comes out it will still work AND if more than one CV1 IR Sensor is present, an actor is created at the position of each additional sensor.
Cyber... that would be a very cool How-To for your blog if you are looking for a new topic :D
Thanks!
EDIT: This UE4 documentation describes a method "Get Positional Tracking Camera Parameters" but it only returns information about a single camera...
I was curious if anyone is aware of an upgrade-safe way to put an actor in-game at the position of the DK2 camera; such that when CV1 comes out it will still work AND if more than one CV1 IR Sensor is present, an actor is created at the position of each additional sensor.
Cyber... that would be a very cool How-To for your blog if you are looking for a new topic :D
Thanks!
EDIT: This UE4 documentation describes a method "Get Positional Tracking Camera Parameters" but it only returns information about a single camera...
