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Up and Coming
August 2, 2016

Can I get the userid of Oculus Platform using blueprint?

UserId or UniqueNetId, just something to identify unique user.
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30 replies

August 19, 2016

brian_jew said:

@aussieburgerVR, unforunately you are right and currently UE4.13 Preview 2 isn't working with GearVR.  I've been testing from building it from UE4 source code.  UE4.13 Preview 2 does not have our changes that enables the platform to work for Gear VR.

Epic has the changes merged so it'll soon show up on their UE4 github.  Alternatively, it's already out on our UE4 github.


Thanks brian_jew for checking on that - do you know if it will still make the 4.13 binary release though?

Additionally it would be great to get some answers on the following:

1. When using the new Oculus Platform features mentioned here: https://forums.oculus.com/developer/discussion/41416/unreal-engine-4-integration-1-7-0-released#latest do you need to enable the Oculus Subsystem plugin? I assume so in which case do you know when that will be supported for Gearvr as well?  (see answer here: https://answers.unrealengine.com/questions/469285/gearvr-building-with-online-subsystem-oculus-plugi.html)

2. When can we expect the Oculus Platform features on the same link to get blueprint support? There are a large number of blueprint developers/game designers that would love to use these features to make better gearvr games. Currently UE4 and android without the Oculus platform only supports local wifi in blueprints (we have that working for our new game idea and it works great) - however we would love to offer full online support via these Oculus Platform features! :)

Many thanks in advance for the information!
Inspiring
August 22, 2016
@brian_jew

Do you know by chance if 4.13 pre3 (or 4.13 release at least) will have Platform SDK working with Gear VR ? (not the github version, but the one Epic releases through launcher)
Participant
August 26, 2016

motorsep said:

@brian_jew

Do you know by chance if 4.13 pre3 (or 4.13 release at least) will have Platform SDK working with Gear VR ? (not the github version, but the one Epic releases through launcher)


I'm working with Epic and in addition to their github, Epic has merged it to 4.13.1
Inspiring
September 1, 2016
@brian_jew

I just asked Sam Deiter from Epic about Oculus OSS for Gear VR in 4.13 release and he said it's not in there :/  I also looked at Epic's github and I don't see any OSS commits there.

I am really lost on this one... Is it safe to assume Epic is going to include it maybe with 4.14 ? (after all, perhaps I should just build UE4 from Oculus' github)
fengkanAuthor
Up and Coming
September 3, 2016

brian_jew said:


>I also managed to install the platform plugin (as an engine plugin rather than project). However, the only Blueprint node exposed is entitlement check. Is this correct (and I didn't install something wrong)?

That is correct.  Everything else that is exposed through the blueprint is through UE4's standard Online blueprints.

Which node should I use to do entitlement check, brian_jew?


fengkanAuthor
Up and Coming
September 10, 2016

Finally found the node for entitlement check.

Have to use 4.13 and enable Oculus Online Subsystem plugin.
Inspiring
September 10, 2016

fengkan said:


Finally found the node for entitlement check.

Have to use 4.13 and enable Oculus Online Subsystem plugin.


Care to share your findings ?  :)
fengkanAuthor
Up and Coming
September 10, 2016
After enabling the plugin, the node can be found under oculus section in the nodes list.
New Participant
September 16, 2016
One small tip, try signing out of the oculus app before trying out the entitlement check
Participant
September 21, 2016

motorsep said:

@brian_jew

I just asked Sam Deiter from Epic about Oculus OSS for Gear VR in 4.13 release and he said it's not in there :/  I also looked at Epic's github and I don't see any OSS commits there.

I am really lost on this one... Is it safe to assume Epic is going to include it maybe with 4.14 ? (after all, perhaps I should just build UE4 from Oculus' github)



I checked Epic's github repro today and it looks like 4.13 has the changes merged over 14 days ago: https://github.com/EpicGames/UnrealEngine/tree/4.13/Engine/Plugins/Online/OnlineSubsystemOculus

Epic should be including it with 4.14 as well.  In the future, we have decided that Oculus release notes for UE4 will be only for our github releases and Epic will have their own releases notes when they merge over our changes.  That should cut down on the miscommunication where we said something is released, but as it turns out isn't in Epic's repro yet.