Can Passthrough be enabled at runtime ?
Hi!..
I'm working on a dual game application, some maps are Mixed and other Virtual Reality.. i need to switch the "Enable Passthrough" flag to true or false depending the map that will be loaded.. this will help me to avoid compiling 2 apks for each type between MR and VR...
Is there a way to runtime C++ or BP switching the parameter ? i could not find any related on console commands...
Thanks in advance.
