I found a solution, using the existing Android Tools I already had. I have a batch file that calls up a DOS tool for handling it. If you have the same problem you can use it yourself, so long as you replace the following with your own information:
(Paste this in Notepad and save it as "SomethingEctSigningYourAPK.bat")
------------------------ [Copy below and paste in text file] -------------------------
call K:\NVPACK\android-sdk-windows\build-tools\28.0.3\apksigner.bat sign --ks K:\YourUnrealDirectory\YourApp\Your.keystore --ks-key-alias YourKeystoreName --ks-pass pass:YourKeystorePassword --key-pass pass:YourKeyStorePassword K:\YourUnrealDirectory\YourApp\Android_Multi\Your-arm64.apk
pause
--------------- [Copy Above and Paste in Text File]----------------------------
Make sure to rename your text file with ".bat", so it changes the text file into an executable.
You will have to find your "apksigner.bat" file. It'll be wherever you put your Android APK stuff. Try using Windows Search to locate it.
Replace the other directory statements with your own (obviously).
I know the double-dashes look weird, but you *NEED THEM*. It won't work without them.
As long as you always build in the same directory, you can use this .bat to sign your APK whenever you like, over and over. The "Call" and "Pause" will allow you to read what the .bat file is doing, so you can see if you messed up somewhere. I, typically, mistaken use the wrong KeyStore or password. It will say something like "Sign #1" error if you make that mistake.
This is all super-easy, suitable for Blueprint users like myself, and doesn't involve any of that scary Android Studio stuff. People need to REMEMBER that many of us aren't professional programmers, and we don't code everything in C++ in our sleep. Have some pity for the motivated amateur. 😛