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Participant
June 1, 2018

Cannot launch to Oculus Go from Unreal Editor

I'm working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here's what I've done so far:
  • Grabbed the ADB driver for the Oculus Go from here: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/
  • Installed the ADB driver and put the Go into developer mode.
  • Installed Android Codeworks from UE_4.19\Engine\Extras\AndroidWorks\Win64 and restarted
  • Verified that the Go appears as expected when calling adb devices from the command line.
  • Generated a signature file by following the directions here (https://dashboard.oculus.com/tools/osig-generator/) and placed it in UE_4.19\Engine\Build\Android\Java\assets
  • Set up a test project following the directions here: https://docs.unrealengine.com/en-US/Platforms/GearVR/QuickStart
The Go appears in Unreal Editor's Device Manager, but isn't present in my Launch menu. What additional thing do I need to do or change?

Thanks!
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4 replies

Participant
June 2, 2018
Did you turn on the "developer mode" from your Oculus app?
Up and Coming
June 4, 2018
Also make sure you disable all VR related plugins _except_ Oculus VR.
kmackAuthor
Participant
June 4, 2018

vr_marco said:

Also make sure you disable all VR related plugins _except_ Oculus VR.


That appears to have been the issue. Steam VR plugin was still enabled alongside the Oculus VR plugin. The device now appears in the launch list after I disabled SteamVR.

Thanks so much for your response!
_Kevin
New Participant
June 7, 2018
ADB driver has been having error while I tried to install it .. I get the error "The INF file you selected does not support this method of installation"