Clarifications OpenXR vs Meta XR, best practices?
Hello,
I have been trying to understand what path to choose between OpenXR vs MetaXR.
There is no clear answer on Unreal forums or here, I hope someone at Meta can help us out.
We have built a few projects using unreal 4.27 and 5.2 through OpenXR. Its great with controllers but It seems that using MetaXR would be the way to go for hand v2 interactions.
Am i wrong ?
What about the XR API in Meta XR? which to choose and why?
Is there strength and weaknesses on both sides?
What is the choice of predilection if we start a new project that would uses hands interactions?
thanks!
