Clients not able to join servers through JoinSession
Hi, I've been trying to setup OculusSubSystem for our game. Our game was previously setup with SteamSubSystem and everything works fine. Now with Oculus, the clients are making a call to "FindMatchMakingSessions", for server rooms created using "CreateSession".
The clients successfully finds the rooms created. However, it seems that when I attempt to JoinSession on the client, the client just hangs there. Here is the log for the client, it doesn't contain anything in regards to joining a lobby, sending a challenge response that joining a Steam lobby would have:
Thanks
The clients successfully finds the rooms created. However, it seems that when I attempt to JoinSession on the client, the client just hangs there. Here is the log for the client, it doesn't contain anything in regards to joining a lobby, sending a challenge response that joining a Steam lobby would have:
- [2017.10.18-19.23.36:478][ 2]LogBlueprintUserMessages: [BP_RoomMenu_2] find sessions SUCCESS !!!!!!!!!!
- [2017.10.18-19.23.39:477][453]LogOnline: Join session: traveling to 12345.oculus
- [2017.10.18-19.23.39:477][453]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
- [2017.10.18-19.23.39:477][453]LogGameState: Match State Changed from InProgress to LeavingMap
- [2017.10.18-19.23.39:477][453]LogNet: Browse: 1192319854194520.oculus//Game/Maps/testmap/testmap
- [2017.10.18-19.23.39:477][453]LogTemp: Display: ParseSettings for GameNetDriver
- [2017.10.18-19.23.39:478][453]LogTemp: Display: ParseSettings for OculusNetDriver_0[2017.10.18-19.23.39:478][453]
- LogTemp: Display: ParseSettings for PendingNetDriver
Thanks
