Clipping and culling geometry outside of frustum (on mobile) ?
Does UE4 clip and cull geometry outside of frustum (on mobile) ?
Imagine a 100k tris mesh, which is only partially in the view. Would UE4 only render triangles in the view, or would it render entire 100k tris mesh ? (on Android/iOS)
Imagine a 100k tris mesh, which is only partially in the view. Would UE4 only render triangles in the view, or would it render entire 100k tris mesh ? (on Android/iOS)
