CollisionCylinder won't follow the camera
After I put the PAWN camera into UE5 and connected it to QUEST LINK. I can simply use a helmet to walk around in a simple scene, within the set game space. But my CollisionCylinder did not produce any actual displacement. So when I made an elevator, I triggered it to rise as I approached it. Although I could trigger this event by giving the camera a subset, I did not generate any displacement of the camera as it ascended due to the CollisionCylinder not being in the camera's position. How can I solve this problem.The ultimate desired effect is that in this space, I don't use a handle, only a helmet, and can take the elevator up.TX!!!!
