Comparing Unreal 4 VR to Oculus DK2 Configuration Utility "S
I'm curious if anyone has seen/experienced unreal 4 VR content that feels as rock solid as the "show demo scene" desk with cards scene that comes with the Oculus Configuration Utility.
When I view the Demo Scene and shake my head, the image always is rock solid with no visible ghosting or judder. However, everything I view in Unreal has significant ghosting/judder when head shaking and just doesn't feel as rock solid. Frame rate doesn't really appear to be the culprit, as even starting with a blank scene, and with the frame rates hitting 120-140 in the rift, the ghosting is still the same as a big scene in the 30-40 fps range. I can cycle through wireframe, unlit, and lit, and the ghosting when head shaking is always there. I just tried the Couch Knights demo, in both vr preview in editor, and as the released stand alone game, and that has the same ghosting, or judder. Nothing I have found so far seems to change/fix the ghosting.
Is anyone else experiencing this ghosting? Is it possible to get Unreal running as solid as the "show demo scene"?????
Here's the specs on my computer, if that helps. I'm also running 2 additional monitors besides the rift, if that could be effecting it.
Motherboard MSI X99 SLI Plus Black Motherboard - Can do 3-way SLI and Crossfire
Processor Intel Core i7-5820K Processor - 6 Core 15MB Cache – 3.3GHz (3.5GHz TurboBoost) w/ Hyperthreading
Memory Xidax Extreme DDR4 2400MHz Memory - (2x8GB)
Power Supply Corsair RM850W Power Supply - Gold Rated. Fully modular cabling, and optimized for silence.
Graphics x2 NVIDIA Geforce GTX 970 in SLI -
Any info or suggestions would be greatly appreciated, Thanks!
When I view the Demo Scene and shake my head, the image always is rock solid with no visible ghosting or judder. However, everything I view in Unreal has significant ghosting/judder when head shaking and just doesn't feel as rock solid. Frame rate doesn't really appear to be the culprit, as even starting with a blank scene, and with the frame rates hitting 120-140 in the rift, the ghosting is still the same as a big scene in the 30-40 fps range. I can cycle through wireframe, unlit, and lit, and the ghosting when head shaking is always there. I just tried the Couch Knights demo, in both vr preview in editor, and as the released stand alone game, and that has the same ghosting, or judder. Nothing I have found so far seems to change/fix the ghosting.
Is anyone else experiencing this ghosting? Is it possible to get Unreal running as solid as the "show demo scene"?????
Here's the specs on my computer, if that helps. I'm also running 2 additional monitors besides the rift, if that could be effecting it.
Motherboard MSI X99 SLI Plus Black Motherboard - Can do 3-way SLI and Crossfire
Processor Intel Core i7-5820K Processor - 6 Core 15MB Cache – 3.3GHz (3.5GHz TurboBoost) w/ Hyperthreading
Memory Xidax Extreme DDR4 2400MHz Memory - (2x8GB)
Power Supply Corsair RM850W Power Supply - Gold Rated. Fully modular cabling, and optimized for silence.
Graphics x2 NVIDIA Geforce GTX 970 in SLI -
Any info or suggestions would be greatly appreciated, Thanks!
