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Inspiring
April 6, 2016

Comprehensive tutorial for UE4 4.11 and Wwise + OVR Audio SDK integration for Gear VR ?

I can't seem to find any current guides / tutorials about getting Wwise + Oculus Audio SDK into UE4 4.11 and having 3D spatialized audio on Gear VR :/

Does such thing exist ?

P.S. 4.12 won't be getting anything for Gear VR most likely, so I am guessing I have no choice but to roll up my sleeves and work with Wwise.

Thanks
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    9 replies

    Inspiring
    April 6, 2016
    Wwise hasn't released an integration for UE4.11 yet. Their 4.10 integration is here: https://github.com/audiokinetic/WwiseUE4Integration and it should work on Android. However the Oculus Spatializer Plugin for Wwise (https://developer.oculus.com/documentation/audiosdk/latest/concepts/osp-wwise-overview/) has not been tested with Gear VR. We are working on built-in UE4 audio spatialization for Gear VR. The hope is to include environment modeling as well as HRTF there. It will probably land in our Github (https://github.com/Oculus-VR/UnrealEngine) in the 4.11 timeframe.
    Inspiring
    April 6, 2016
    BTW, AudioKinetic's guide to integrating Wwise into UE4 is in https://github.com/audiokinetic/WwiseUE4Integration/blob/release/Wwise_UE4_Integration.chm.
    motorsepAuthor
    Inspiring
    April 6, 2016
    Oh, if Gear VR native spatializer with HRTF will land in 4.11, then I better wait :)

    Thanks!
    motorsepAuthor
    Inspiring
    April 6, 2016
    Btw, I posted logcat in another thread (about apps is not shutting down)
    Inspiring
    April 7, 2016

    We are working on built-in UE4 audio spatialization for Gear VR. The hope is to include environment modeling as well as HRTF there. It will probably land in our Github (https://github.com/Oculus-VR/UnrealEngine) in the 4.11 timeframe.



    This is great news. I hope Epic will include this in the 4.12 release build.
    motorsepAuthor
    Inspiring
    April 7, 2016
    I might just build Oculus' branch if Epic doesn't include it into 4.12
    Up and Coming
    April 7, 2016

    HEGI said:


    We are working on built-in UE4 audio spatialization for Gear VR. The hope is to include environment modeling as well as HRTF there. It will probably land in our Github (https://github.com/Oculus-VR/UnrealEngine) in the 4.11 timeframe.



    This is great news. I hope Epic will include this in the 4.12 release build.


    Hm, let's see what happens :)
    motorsepAuthor
    Inspiring
    April 8, 2016
    So, I got to try beta of upcoming Wwise plugin for UE4 (don't have to compile anything). I got it running pretty quickly, despite lack of instructions. However, I could never get it actually working. It's totally not intuitive system to work with. And since Wwise has no spatializer, I am not sure how Oculus Audio SDK can be hooked up to Wwise plugin. Totally awful :/

    Native Oculus Audio SDK with spatializer and HRTF in UE4 is the only way to go as I see it :blush: 
    motorsepAuthor
    Inspiring
    April 26, 2016

    vrdaveb said:

    We are working on built-in UE4 audio spatialization for Gear VR. The hope is to include environment modeling as well as HRTF there. It will probably land in our Github (https://github.com/Oculus-VR/UnrealEngine) in the 4.11 timeframe.


    Apparently not even in 4.12 time frame: https://forums.unrealengine.com/showthread.php?108665-Developer-s-wish-list-(should-be-made-sticky-until-fulfilled)&p=519802&viewfull=1#post519802

    Not to mention other few useful things aren't even on the table, if they think they have to ask Oculus to implement those :/

    :(