correct sdk/ndk api now that android 32 is required
I'm having a really hard time , followed everything in this guide;
https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Android/Setup/AndroidStudio/
And tried the 5.0 version as well..
But I cannot successfully target Android 32 which is now required for the store...
Has anyone done this successfully and could show me what their Android SDK setup looks like in Engine + steps to how they get there, what is the right combo of Build tools, is it 8.0 + NDK25 + SDK32 ? That's what I have now then it complains about ndk25, so I set it to 21, then it starts building for android 30 and not 32...
