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Participant
July 1, 2018

Correct way to set up entitlement check for Oculus Home that won't interfere with Steam users

We have an application currently available through Steam Early Access that we'd like to make available through Oculus Home as well - is there a recommended way to handle the entitlement check for the Oculus Store build that won't interfere with users who acquired the game through Steam, or will I have to produce separate executables for this?

Thanks!
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4 replies

Up and Coming
September 13, 2019
I'm very interested in this too. The cross platform guide says nothing about how the entitlement checks and other Oculus specific features should be handled when publishing to Steam. Some guidance would be very helpful.
Inspiring
September 13, 2019
@kmack is the application using SteamVR or the Oculus integration?
New Participant
May 7, 2020
bump
Inspiring
May 7, 2020
set up a platform layer in your code and then isolate specific platform queries by using define symbols