Correct way to set up entitlement check for Oculus Home that won't interfere with Steam users
We have an application currently available through Steam Early Access that we'd like to make available through Oculus Home as well - is there a recommended way to handle the entitlement check for the Oculus Store build that won't interfere with users who acquired the game through Steam, or will I have to produce separate executables for this?
Thanks!
Thanks!
